![]() ![]() Select > All, Armature > Bone Roll > Clear Roll. Select the armature OSSLFemaleCustVolBones and choose “Edit Mode”. ***** IS THIS NEEDED NOW AS ARMATURE ALREADY SET TO MESH? FOLLOWING NOT DONE IN THIS TEST Use Object > Apply > All Transforms to ensure all subparts of rotated outer container/mesh are transformed. Rotate the selection by +90 degrees on Z axis to face right in front orthographic view (make sure the armature also rotates). ![]() Using top left menu in Object Mode, Select > All. ![]() In Outliner, if present Delete Light and Camera.Īn alternative to the “append” process might be to just open Ruth2v4DevWithArmature.blend and choose to show (if necessary) and highlight the mesh part(s) you want to export. to avoid confusion, you should not try to only bring in the separate “Armature” part in this case. When using “Append” in Blender always bring in the “Object” which will pull in any related items needed, i.e. There may be other mesh parts bundled in (like feet) which you can delete if they are not going to be part of your exported mesh. In the Outliner (usually to the right side of Blender), note that “OSSLFemaleCustVolBones” is the armature. Open the “Object” item to get the list of parts available. Save as defaults for future via File -> Defaults -> Save Startup File.Īdd Ruth2 v4 mesh parts dev kit via File > Append Ruth2v4DevWithArmature.blend and select the “Object” mesh part you want to work with (e.g Ruth2v4 for the head, body, legs and hands but no feet part). Open Blender with a new project, remove default cube.Ĭheck if Edit > Lock Object Modes is ticked tick and if so turn if off.
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